// ---- Created with 3Dmigoto v1.3.16 on Mon Sep 16 22:06:32 2019
Buffer<float4> t1 : register(t1);

Buffer<float4> t0 : register(t0);

cbuffer cb3 : register(b3)
{
  float4 cb3[1];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[20];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[72];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[7];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include <matrix.hlsl>

void main(
  float4 v0 : ATTRIBUTE0,
  uint v1 : SV_VertexID0,
  out float4 o0 : TEXCOORD10,
  out float4 o1 : TEXCOORD11,
  out float4 o2 : TEXCOORD0,
  out float4 o3 : TEXCOORD1,
  out float4 o4 : SV_POSITION0)
{
// Needs manual fix for instruction:
// unknown dcl_: dcl_input_sgv v1.x, vertex_id
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  o0.w = 0;
  r0.x = (int)v1.x + asint(cb0[6].y);
  r0.y = (uint)r0.x << 1;
  r0.yzw = t1.Load(r0.y).xyz;
  bitmask.x = ((~(-1 << 31)) << 1) & 0xffffffff;  r1.x = (((uint)r0.x << 1) & bitmask.x) | ((uint)1 & ~bitmask.x);
  r1.xyzw = t1.Load(r1.x).xyzw;
  r2.xyz = r1.yzx * r0.yzw;
  r0.yzw = r1.xyz * r0.zwy + -r2.xyz;
  r0.yzw = r0.yzw * r1.www;
  r2.xyz = r0.yzw * r1.yzx;
  r0.yzw = r0.wyz * r1.zxy + -r2.xyz;
  r0.yzw = r0.yzw * r1.www;
  r2.xyz = cb2[16].yyy * cb2[1].xyz;
  r3.xyz = r2.xyz * r0.zzz;
  r2.xyz = r2.xyz * r1.yyy;
  r4.xyz = cb2[16].xxx * cb2[0].xyz;
  r3.xyz = r0.yyy * r4.xyz + r3.xyz;
  r2.xyz = r1.xxx * r4.xyz + r2.xyz;
  r4.xyz = cb2[16].zzz * cb2[2].xyz;
  o0.xyz = r0.www * r4.xyz + r3.xyz;
float4 stereo = StereoParams.Load(0);
float4 params = IniParams.Load(0);

// float4 tmp = mul(float4(o0.xyz,1), MATRIX(cb1,0));
// tmp.x += stereo.x * tmp.w * params.w;
// o0.xyz = mul(tmp, MATRIX(cb1,40)).xyz;
  o1.xyz = r1.zzz * r4.xyz + r2.xyz;
  o1.w = cb2[9].w * r1.w;
  r0.y = asint(cb3[0].y) + -1;
  r0.y = min(1, (uint)r0.y);
  r0.y = mad(asint(cb3[0].y), (int)r0.x, (int)r0.y);
  r0.x = (int)r0.x * asint(cb3[0].y);
  r0.xz = t0.Load(r0.x).xy;
  o2.xy = r0.xz;
  r0.xy = t0.Load(r0.y).xy;
  o2.zw = r0.xy;
  r0.xyz = cb2[1].xyz * v0.yyy;
  r0.xyz = cb2[0].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb2[2].xyz * v0.zzz + r0.xyz;
  r1.xyz = cb2[3].xyz + cb1[71].xyz;
  r0.xyz = r1.xyz + r0.xyz;
  r1.xyzw = -cb1[71].xyxy + r0.xyxy;
  o3.xyzw = float4(0.000909090915,0.000909090915,0.00105263153,0.00105263153) * r1.xyzw;
  r0.w = asuint(cb2[19].y) << 2;
  r1.xyzw = cb1[r0.w+1].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb1[r0.w+0].xyzw + r1.xyzw;
  r1.xyzw = r0.zzzz * cb1[r0.w+2].xyzw + r1.xyzw;
  o4.xyzw = cb1[r0.w+3].xyzw + r1.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Sep 16 22:06:32 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// SV_VertexID              0   x           1   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// SV_POSITION              0   xyzw        4      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[7], immediateIndexed
dcl_constantbuffer cb1[72], dynamicIndexed
dcl_constantbuffer cb2[20], immediateIndexed
dcl_constantbuffer cb3[1], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t1
dcl_input v0.xyz
dcl_input_sgv v1.x, vertex_id
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output_siv o4.xyzw, position
dcl_temps 5
mov o0.w, l(0)
iadd r0.x, v1.x, cb0[6].y
ishl r0.y, r0.x, l(1)
ld_indexable(buffer)(float,float,float,float) r0.yzw, r0.yyyy, t1.wxyz
bfi r1.x, l(31), l(1), r0.x, l(1)
ld_indexable(buffer)(float,float,float,float) r1.xyzw, r1.xxxx, t1.xyzw
mul r2.xyz, r0.yzwy, r1.yzxy
mad r0.yzw, r1.xxyz, r0.zzwy, -r2.xxyz
mul r0.yzw, r1.wwww, r0.yyzw
mul r2.xyz, r1.yzxy, r0.yzwy
mad r0.yzw, r0.wwyz, r1.zzxy, -r2.xxyz
mul r0.yzw, r1.wwww, r0.yyzw
mul r2.xyz, cb2[1].xyzx, cb2[16].yyyy
mul r3.xyz, r0.zzzz, r2.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
mul r4.xyz, cb2[0].xyzx, cb2[16].xxxx
mad r3.xyz, r0.yyyy, r4.xyzx, r3.xyzx
mad r2.xyz, r1.xxxx, r4.xyzx, r2.xyzx
mul r4.xyz, cb2[2].xyzx, cb2[16].zzzz
mad o0.xyz, r0.wwww, r4.xyzx, r3.xyzx
mad o1.xyz, r1.zzzz, r4.xyzx, r2.xyzx
mul o1.w, r1.w, cb2[9].w
iadd r0.y, cb3[0].y, l(-1)
umin r0.y, r0.y, l(1)
imad r0.y, cb3[0].y, r0.x, r0.y
imul null, r0.x, r0.x, cb3[0].y
ld_indexable(buffer)(float,float,float,float) r0.xz, r0.xxxx, t0.xzyw
mov o2.xy, r0.xzxx
ld_indexable(buffer)(float,float,float,float) r0.xy, r0.yyyy, t0.xyzw
mov o2.zw, r0.xxxy
mul r0.xyz, v0.yyyy, cb2[1].xyzx
mad r0.xyz, cb2[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb2[2].xyzx, v0.zzzz, r0.xyzx
add r1.xyz, cb1[71].xyzx, cb2[3].xyzx
add r0.xyz, r0.xyzx, r1.xyzx
add r1.xyzw, r0.xyxy, -cb1[71].xyxy
mul o3.xyzw, r1.xyzw, l(0.000909090915, 0.000909090915, 0.00105263153, 0.00105263153)
ishl r0.w, cb2[19].y, l(2)
mul r1.xyzw, r0.yyyy, cb1[r0.w + 1].xyzw
mad r1.xyzw, r0.xxxx, cb1[r0.w + 0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb1[r0.w + 2].xyzw, r1.xyzw
add o4.xyzw, r1.xyzw, cb1[r0.w + 3].xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
